UNITY - GPU INSTACING
The beginnings of a tool-set for GPU instancing for static objects.
Using Graphics.DrawMeshInstanced with a custom ScriptableObject derived class to instance large mesh counts.
Separates creation of PointClouds from their use by allowing configurable instancing using seeding.
500,000,000 Triangles at 15fps at decent quality.
Material overrides to come next.
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