UNITY - GPU INSTACING

The beginnings of a tool-set for GPU instancing for static objects.

  • Using Graphics.DrawMeshInstanced with a custom ScriptableObject derived class to instance large mesh counts.

  • Separates creation of PointClouds from their use by allowing configurable instancing using seeding.

  • 500,000,000 Triangles at 15fps at decent quality.

  • Material overrides to come next.